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System shock 2 many
System shock 2 many











Reactant coolant systems, you leech the contaminant from the deck by a controlled rapid decompression. I told those idiots.In the event of total failure of the This ship's safety systems are a total mess. Mission/Plot Changes Deck 1 (Engineering) - LEVEL01.STR Likely a holdover from the original game, where the initial weapon is a lead pipe. OBJNAME.STR, line 234 Lead_Pipe_n20: "A sturdy lead pipe" (These are just a few examples, as the file is littered with them.) These are obviously chemical compounds, and doing research in-game often requires the player to find chemicals.but all the used chemicals are elements, not compounds. Gallium_tetrachlroide_n146: "Gallium tetrachloride"Ĭalcium_hypochodriate_n137: "Calcium hypochodriate" Inert_Chemical_8_n986: "An inert chemical"

system shock 2 many

OBJNAME.STR, many locations Sodium_citrate_n981: "Sodium citrate" Likely cut when the mission to depressurize an entire deck was cut. The finalized object name list does contain an entry internally known as Vacc_suit, but this is shown to the player as "A hazard suit".

system shock 2 many

OBJNAME.STR, line 145 Vacuum_suit_n83: "A vacuum suit." The game features many useless objects, so why cut two cracks directed at bureaucratic waste? Political face, the unit ended up on numerous TriOp starships and installations. Tool_p2: "The CraftTech Welder exhibits one serious design flaw: it simply doesn't work. Essentially useless, the spanner profited TriOp well until it wasĭiscovered that well-placed officials in the UNN were authorizing their purchase at around 4000% of OBJLOOKS.STR, lines 89 and 91 Tool_p1: "The CraftTech Electron Spanner is an over-engineered device is generally found in one of two-states:īroken or about to be broken.













System shock 2 many